Quest Guides, Hints & Tricks

Brother Pilots


Year: 2004
Genre: arcade
Developer: Pipe Studio
Discs: 1 DVD(*.iso)
Requirements: Win 95/98/ME/2000/XP, P II 333 Mhz, 64 Mb RAM, video 800х600 16-bit

About the game:

Malathion ... (alive smoking room!) ... A small Tasmanian catches of blue elephants whole bales - Dorval is called. Pochityvaya once in a newspaper kofiem, Chef and colleague learn to reduce the population of these rare animals and, of course, fly to the rescue. Toy collected on the engine QD Engine and became the third in the list of merit of this tool. And while the last two-dimensional ... The task - to collect the plane on which you have to fly to save rare animals. Chef (R) takes the jack on the left in the pantry. Colleague (R) opens the closet, takes a bottle and gets on the table. W includes fan, climbs on the table, put the jack on the table. By becoming a jack, W jacking. It takes up the fan and flies out on the shelf (it - airplane wing), where takes a jar of jam and jumps down to the floor. Both overlook the courtyard (right). It eats jam jar and throws a crow (give jar of jam Board). Bank shall be broken to raising splinter. Both returned to the room (left). Both climb on the table, W lowers jack, it gets K, W jacking. It takes up the fan and flies again on the shelf. There he cuts the rope (with pendant) and falls with the wing on the floor. W jumping off the table, takes wing on and off the fan. Both again climb on the table, W rises to the jack and remove the propeller colleague. W takes jack and both overlook the courtyard. W inserts wing aircraft, It touches propeller. W puts the barrel on the jack and gaining an empty bottle of fuel, then pours it in the plane. Both sit on a plane and fly away.

Grim Fandango Remastered


Year: 2015
Genre: Quest, Adventure
Discs: 1 DVD(*.iso)
Requirements: ATI Radeon HD 4650 / NVIDIA GeForce 8600GT / Intel HD 4000

About the game:

Ordinary employee of the Department of Death in the Land of the Dead Manny Calavera deals delivered straight from the tin shower down the stage. Depending on the transgression of one 3 way (almost as a plane-train-car). Or let wretches "business class" in a 4-year journey to eternal rest. But something was suddenly wrong in the world of the dead. (The game Les Manley 2 satirized this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.) Computer Gaming World provided technical assistance to its writers to help install games for review.[32] By 1996, the growing popularity of Microsoft Windows simplified device driver and memory management. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). IBM and others sold some games like Microsoft Flight Simulator but the PC's CGA graphics and speaker sound were poor, and most customers bought the expensive but powerful computer for business.[12] From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc. By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. The plot tells the story of four-year wanderings Manuel Calavera dead for Peace (English. The Land of the Dead) to the Ninth afterlife (Eng. The Ninth Underworld), last resting place of the dead.

12 chairs


Year: 2002
Genre: Quest, Adventure
Discs: 2 CD(*.iso)
Developer: Saturn+
Entertainer: Buka
Requirements: Windows 98/Me/2000/XP, Celeron 300, ram 32 mb, Cd-Rom 4-x, DirectX 8.0
Hints: The bottom line: "12 chairs" - another game, produced jointly by "Buck" and "Saturn +" continues a series of animated quests. We talk to the guy, what firing in from small to large parties in the pub, he, in his order of talks about missing fur cap. A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. PC gaming currently tends strongly toward improvements in 3D graphics.. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers.
About the game:
Offer him a boat and get his picture instead of creepy old lady down and down. Further searches jewelry will be filled with adventure, humor and satire, as well as surprise ingenuity and enterprise Ostap. We talk with the muzhik in the box with figs, he tells about the siege. Throw peak in the bust of Marx, which stands on the cabinet. Throw in a paraffin stove, climb into it. Features: The plot, based on the classic satirical works; Cool hand-drawn animation; A huge amount of humor; Interesting twists of the plot of the book and play puzzles; A wide variety of game scenes; An unexpected outcome of the game.

Walkthrough:


Go to Bezenchuk. Click to activate the boot moonshine, then use a glass bowl on moonshine. A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. Although both Apple and IBM tried to avoid customers associating their products with "game machine"s, the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular.[22] In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". In response to a reader's challenge to find a DOS game that played better than the Amiga version the magazine cited Wing Commander and Civilization, and added that "The heavy MS-DOS emphasis in CGW merely reflects the realities of the market".[27] A self-reported Computer Gaming World survey in April 1993 similarly found that 91% of readers primarily used IBM PCs and compatibles for gaming, compared to 6% for Amiga, 3% for Macintosh, and 1% for Atari ST,[28] while a Software Publishing Association study found that 74% of personal computers were IBMs or compatible, 10% Macintosh, 7% Apple II, and 8% other. To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite. Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Further searches jewelry will be filled with adventure, humor and satire, as well as surprise ingenuity and enterprise Ostap. Go back to the registry office, talking with the head (branching dialogue - you need to choose n Go to the drugstore, click on the samovar (a branching dialogue need to choose the item.